I used a RemoteEvent to clone the map into workspace but the scripts don't work when I clone it into workspace. I'm only cloning the map for one player, not all of the players.

Here is the normal script in the workspace inside a part:

workspace.Entrance:WaitForChild("Part01").Touched:Connect(function(hit)
   if hit.Parent:FindFirstChild("Humanoid", 10) then
		local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
	        game:GetService("ReplicatedStorage").REs.LoadMap:FireClient(plr)
	       wait(1)
		hit.Parent.HumanoidRootPart.CFrame = CFrame.new(-106.643, 11.077, -1065.204)
		wait(0.2)
		hit.Parent.LocalScript.Disabled = false
        hit.Parent.BackCamRemoval.Disabled = false
		workspace["Crickets"]:Play()
		workspace["Music"]:Play()
		plr.InGame.Value = true
		hit.Parent.ScoreEnabled.Value = true
		plr.PlayerGui.Results:WaitForChild("Stats"):WaitForChild("Timer").Time.Disabled = false
		
			for i,v in pairs(workspace.Door.Base:GetChildren()) do
       if v:IsA("Part") then
	        v.Transparency = 0
	        v.CanCollide = true
        end
  
	end
	   
	workspace.Door.Base.CanCollide = true
    workspace.Door.Base.Transparency = 0
	
	for i,v in pairs(workspace.Door.BaseOpen:GetChildren()) do
		if v:IsA("Part") then
			v.Transparency = 1
			v.CanCollide = false
		end
	end
	
	workspace.Door.BaseOpen.Transparency = 1
	workspace.Door.Base["Door_Close02 (Source)"]:Play()
	
	workspace.Entrance.Part01.Transparency = 1
	workspace.Entrance.Part02.Transparency = 1
	workspace.Entrance.Part03.Transparency = 1
	workspace.Entrance.Part04.Transparency = 1
	workspace.Entrance.Part05.Transparency = 1
	workspace.Entrance.Players.Value = 1
	end
	--]]
end)

Here is the local script in the StarterGui:

game:GetService("ReplicatedStorage").REs.LoadMap.OnClientEvent:Connect(function(plr)
	if not workspace:FindFirstChild("CityMap") then 
	  game.ReplicatedStorage.CityAssets.CityMap:Clone().Parent = workspace
	end
end)

2 comments

0

The normal script isn't working because it runs on the server side. Cloning a map on the client side only creates the map for the client, and not the server. Since the server can't see it, the server can't do anything with it.

0

So do I have to make it multiplayer?