I used a RemoteEvent to clone the map into workspace but the scripts don't work when I clone it into workspace. I'm only cloning the map for one player, not all of the players.
Here is the normal script in the workspace inside a part:
workspace.Entrance:WaitForChild("Part01").Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid", 10) then
local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
game:GetService("ReplicatedStorage").REs.LoadMap:FireClient(plr)
wait(1)
hit.Parent.HumanoidRootPart.CFrame = CFrame.new(-106.643, 11.077, -1065.204)
wait(0.2)
hit.Parent.LocalScript.Disabled = false
hit.Parent.BackCamRemoval.Disabled = false
workspace["Crickets"]:Play()
workspace["Music"]:Play()
plr.InGame.Value = true
hit.Parent.ScoreEnabled.Value = true
plr.PlayerGui.Results:WaitForChild("Stats"):WaitForChild("Timer").Time.Disabled = false
for i,v in pairs(workspace.Door.Base:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.CanCollide = true
end
end
workspace.Door.Base.CanCollide = true
workspace.Door.Base.Transparency = 0
for i,v in pairs(workspace.Door.BaseOpen:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.CanCollide = false
end
end
workspace.Door.BaseOpen.Transparency = 1
workspace.Door.Base["Door_Close02 (Source)"]:Play()
workspace.Entrance.Part01.Transparency = 1
workspace.Entrance.Part02.Transparency = 1
workspace.Entrance.Part03.Transparency = 1
workspace.Entrance.Part04.Transparency = 1
workspace.Entrance.Part05.Transparency = 1
workspace.Entrance.Players.Value = 1
end
--]]
end)
Here is the local script in the StarterGui:
game:GetService("ReplicatedStorage").REs.LoadMap.OnClientEvent:Connect(function(plr)
if not workspace:FindFirstChild("CityMap") then
game.ReplicatedStorage.CityAssets.CityMap:Clone().Parent = workspace
end
end)

2 comments
The normal script isn't working because it runs on the server side. Cloning a map on the client side only creates the map for the client, and not the server. Since the server can't see it, the server can't do anything with it.
So do I have to make it multiplayer?