Local Script:
local replicatedStorage = game:GetService("ReplicatedStorage")
local starterRebirthAmount = 5000
local player = game.Players.LocalPlayer
local mainFrame = script.Parent:WaitForChild("MainFrame")
local rebirthMenu = mainFrame:WaitForChild("RebirthMenu")
local mainButton = script.Parent:WaitForChild("MainButton")
local rebirthButton = rebirthMenu:WaitForChild("RebirthButton")
local strengthToRebirth = rebirthMenu:WaitForChild("StrengthToRebirth")
local rebirths = player:WaitForChild("leaderstats").Rebirths
strengthToRebirth.Text = "You need at least ".. math.floor((starterRebirthAmount + (rebirths.Value) * math.sqrt(50000000))).." strength to rebirth!"
mainButton.MouseButton1Click:Connect(function()
mainFrame.Visible = not mainFrame.Visible
end)
rebirthButton.MouseButton1Click:Connect(function()
local result = replicatedStorage.Remotes.Rebirth:InvokeServer()
if result == true then
rebirthButton.Text = "Successfully Rebirthed!"
wait(1)
rebirthButton.Text = "CLICK HERE TO REBIRTH!"
elseif result == "NotEnoughStrength" then
rebirthButton.Text = "Not Strong Enough!"
wait(1)
rebirthButton.Text = "CLICK HERE TO REBIRTH!"
end
end)
rebirths:GetPropertyChangedSignal("Value"):Connect(function()
strengthToRebirth.Text = "You need at least".. math.floor((starterRebirthAmount + (rebirths.Value) * math.sqrt(50000000))).."strength to rebirth!"
end)
Remotes Script:
local replicatedStorage = game:GetService("ReplicatedStorage")
local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData")
local starterRebirthAmount = 5000
local cooldown = 1
replicatedStorage.Remotes.Lift.OnServerEvent:Connect(function(player)
print("Fired")
if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end
local debounce = remoteData[player.Name].Debounce
if not debounce.Value then
print("got past something")
debounce.Value = true
player.leaderstats.Strength.Value = player.leaderstats.Strength.Value + 5000 * (player.leaderstats.Rebirths.Value + 1)
wait(cooldown)
debounce.Value = false
else
end
end)
replicatedStorage.Remotes.Rebirth.OnServerInvoke = function(player)
if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end
local rebirths = player.leaderstats.Rebirths
if player.leaderstats.Strength >= (math.floor((starterRebirthAmount + (rebirths.Value) * math.sqrt(50000000)))) then
rebirths.Value = rebirths.Value + 1
player.leaderstats.Strength = 0
player:LoadCharacter()
return true
else return "NotEnoughStrength"
end
end
Stats Script:
local serverStorage = game:GetService("ServerStorage")
local DataStore = game:GetService("DataStoreService"):GetDataStore("PlayerSave3")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local strength = Instance.new("NumberValue")
strength.Name = "Strength"
strength.Parent = leaderstats
local rebirths = Instance.new("IntValue")
rebirths.Name = "Rebirths"
rebirths.Parent = leaderstats
local dataFolder = Instance.new("Folder")
dataFolder.Name = player.Name
dataFolder.Parent = serverStorage.RemoteData
local debounce = Instance.new("BoolValue")
debounce.Name = "Debounce"
debounce.Parent = dataFolder
local strengthData, rebirthsData
local success,errormessage = pcall(function()
strengthData = DataStore:GetAsync("strength-"..player.UserId)
rebirthsData = DataStore:GetAsync("rebirths-"..player.UserId)
end)
if success then
if strengthData then
strength.Value = strengthData
rebirths.Value = rebirthsData
end
end
player.CharacterAppearanceLoaded:Connect(function(character)
local humanoid = character.Humanoid
humanoid:WaitForChild("BodyDepthScale").Value = 5 * (strength.Value / 250)
humanoid:WaitForChild("BodyHeightScale").Value = 5 * (strength.Value / 250)
humanoid:WaitForChild("BodyWidthScale").Value = 5 * (strength.Value / 250)
humanoid:WaitForChild("HeadScale").Value = 5 * (strength.Value / 250)
humanoid.Walkspeed = 16 * (strength.Value / 250)
strength:GetPropertyChangedSignal("Value"):Connect(function()
humanoid:WaitForChild("BodyDepthScale").Value = 5 * (strength.Value / 250)
humanoid:WaitForChild("BodyHeightScale").Value = 5 * (strength.Value / 250)
humanoid:WaitForChild("BodyWidthScale").Value = 5 * (strength.Value / 250)
humanoid:WaitForChild("HeadScale").Value = 5 * (strength.Value / 250)
humanoid.Walkspeed = 16 * (strength.Value / 250)
end)
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function()
DataStore:SetAsync("strength-"..player.UserId, player.leaderstats.Strength.Value)
DataStore:SetAsync("rebirths-"..player.UserId, player.leaderstats.Rebirths.Value)
end)
end)
end)
Module Script:
local module = {}
local replicatedStorage = game:GetService("ReplicatedStorage")
function module.Lift()
replicatedStorage.Remotes.Lift:FireServer()
end
return module
Another Local Script:
local module = require(script.Parent:WaitForChild("ModuleScript"))
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
script.Parent.Activated:Connect(function()
module.Lift()
end)
if anyone can figure what's the problem please tell me!

4 comments
I really wished people would preview their message before posting
I really wished people would preview their message before posting
xD
edit:- fixed codeblock