This is not my script credit to ThatTimothy https://devforum.roblox.com/t/how-to-make-a-simple-global-leaderboard/256754
So there is a problem where it isnt showing my leaderstats on the board. The datastore part works just anything below that doesnt. I want this to show how many Wins a player has, but before it was showing Joins so how do I swap it out?
local sg = script.Parent --Surface GUI local sample = script:WaitForChild("Sample") --Our Sample frame local sf = sg:WaitForChild("ScrollingFrame") --The scrolling frame local ui = sf:WaitForChild("UI") --The UI list layout local datastore = game:GetService("DataStoreService") local ds1 = datastore:GetDataStore("WinsSaveSystem") game.Players.PlayerAdded:connect(function(plr) local folder = Instance.new("Folder", plr) folder.Name = "leaderstats" local wins = Instance.new("IntValue", folder) wins.Name = "Wins" wins.Value = ds1:GetAsync(plr.UserId) or 0 ds1:SetAsync(plr.UserId, wins.Value) wins.Changed:connect(function() ds1:SetAsync(plr.UserId, wins.Value) end) end) wait(10) while true do -- this is the part where nothing works for i,plr in pairs(game.Players:GetChildren()) do--Loop through players if plr.UserId>0 then--Prevent error pcall(function() --Wrap in a pcall so if Roblox is down, it won't error and break. ds1:UpdateAsync(plr.UserId,function(winsVal) --Set new value end) end) end end local smallestFirst = false--false = 2 before 1, true = 1 before 2 local numberToShow = 100--Any number between 1-100, how many will be shown local minValue = 1--Any numbers lower than this will be excluded local maxValue = 10e30--(10^30), any numbers higher than this will be excluded local pages = ds1:GetSortedAsync(smallestFirst, numberToShow, minValue, maxValue) --Get data local top = pages:GetCurrentPage()--Get the first page local data = {}--Store new data for a,b in ipairs(top) do--Loop through data local userid = b.key--User id local points = b.value--Points local username = "[Failed To Load]"--If it fails, we let them know local s,e = pcall(function() username = game.Players:GetNameFromUserIdAsync(userid)--Get username end) if not s then--Something went wrong warn("Error getting name for "..userid..". Error: "..e) end local image = game.Players:GetUserThumbnailAsync(userid, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size150x150) --Make a image of them table.insert(data,{username,points,image})--Put new data in new table end ui.Parent = script sf:ClearAllChildren()--Remove old frames ui.Parent = sf for number,d in pairs(data) do--Loop through our new data local name = d[1] local val = d[2] local image = d[3] local color = Color3.new(1,1,1)--Default color if number == 1 then color = Color3.new(1,1,0)--1st place color elseif number == 2 then color = Color3.new(0.9,0.9,0.9)--2nd place color elseif number == 3 then color = Color3.fromRGB(166, 112, 0)--3rd place color end local new = sample:Clone()--Make a clone of the sample frame new.Name = name--Set name for better recognition and debugging new.LayoutOrder = number--UIListLayout uses this to sort in the correct order new.Image.Image = image--Set the image new.Image.Place.Text = number--Set the place new.Image.Place.TextColor3 = color--Set the place color (Gold = 1st) new.PName.Text = name--Set the username new.Value.Text = val--Set the amount of points new.Value.TextColor3 = color--Set the place color (Gold = 1st) new.PName.TextColor3 = color--Set the place color (Gold = 1st) new.Parent = sf--Parent to scrolling frame end wait() sf.CanvasSize = UDim2.new(0,0,0,ui.AbsoluteContentSize.Y) --Give enough room for the frames to sit in wait(120) end