Can you change this to save player but not using player added
game:GetService('Players').PlayerAdded:Connect(function(player)
It think this is what you mean. if you want a script to loop when a player is added, just do this:
game:GetService('Players').PlayerAdded:Connect(function(player) while true do -- the script you want to be looped in here wait(num) -- Replace "num" with the amount of time in-between each loop end end
EDIT Try this script
function OnNewPlayer() --put what you want to happen to the game AFTER the player are added here end --put what you want to happen before the player is added here game:GetService('Players').PlayerAdded:Connect(OnNewPlayer)
EDIT #2 If you just want a script to loop forever, try this here:
while true do -- put script here wait(num) -- Replace "num" with the amount of time in-between each loop end