What's the problem with the bugs is that instead of the game starting it counts down to 0, then it doesn't team anyone, it waits the number of seconds the game starts, then it just continuously does it again. Is there a problem with the teaming?
It doesn't team
It doesn't respawn players
It doesnt remove the messages after it's done
Here's the script,
BlueTeam = game.Teams["BlueTeam"]:Clone()
local RedTeam = game.Teams["RedTeam"]:Clone()
local NumPlayers = 2
repeat wait(0)until game:FindFirstChild("Teams")
local GameTime = 250 --5 minutes
local A = game:service('Players')
local A1 = "This service is unavailable, please wait until 1 more player joins..."
local A2 = "Welcome to the official meadows sfing game"
local A4 = "5"
local A3 = "The amount of players is successful, and the game will be starting in" .. A4 .. "Seconds.."
local A5 = "Teaming players..."
local A6 = "Blue team has won"
local A7 = "Red team has won"
local redplayers = 0
local blueplayers = 0
local M = Instance.new("Message",game.Workspace)
local H = Instance.new("Hint",game.Workspace)
local TimeForLoop = .5 --This will loop the script every .5 seconds
local players = 0
local GameRun = false
local GameOver = false
local RegenTeams = false
function fixTeams()
local Blue = BlueTeam:Clone()
Blue.Parent = game.Teams
local Red = RedTeam:Clone()
Red.Parent = game.Teams
function checkSpectators()
spectators = 0
for _, player in pairs(game:service('Players'):GetChildren()) do
if player.TeamColor == game.Teams.Spectators.TeamColor then
spectators = spectators + 1 end
if(spectators >= NumPlayers) then
game.Teams.BlueTeam:remove()
game.Teams.RedTeam:remove()
end
wait(3)
end
end
end
function findwinner()
if GameOver then
for _, player in pairs(game.Players:GetPlayers()) do
if player.TeamColor == BlueTeam.TeamColor then
players = blueplayers + 1
wait(5)
if blueplayers == 0 then
print("Blue team has lost")
M.Text = A7
elseif player.TeamColor == RedTeam.TeamColor then
players = redplayers + 1
if redplayers == 0 then
print("Red team has lost")
M.Text = A6
end
end
end
end
end
end
function RegenPlrs()
for i,v in pairs(game.Players:GetPlayers())do
if v and v.Character then
v.Character:BreakJoints()
end
end
end
function StartGame()
if GameRun then
fixteams()
RegenPlrs()
checkspectators()
findwinner()
end
end
coroutine.resume(coroutine.create(function()
while wait(TimeForLoop)do
if not ( #A:GetPlayers() >= NumPlayers ) then
M.Text = A1
else
StartGame()
M.Text = ""
wait(1)
M.Text = A2
wait(5)
M.Text = A3
for z = 5, 0, -1 do
M.Text = ""..z
wait(1)
end
for i = GameTime, 0, -1 do
H.Text = "Time left: "..i
wait(1)
end
wait(2)
M.Text = "Times up!"
wait(2)
M.Text = "Starting new round..."
wait(2.5)
end
end
end))
