Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

This script has unfixed bugs, and I don't know how to patch. help?

Asked by
Irvene 5
10 years ago

What's the problem with the bugs is that instead of the game starting it counts down to 0, then it doesn't team anyone, it waits the number of seconds the game starts, then it just continuously does it again. Is there a problem with the teaming?

  • It doesn't team

  • It doesn't respawn players

  • It doesnt remove the messages after it's done

Here's the script,

BlueTeam = game.Teams["BlueTeam"]:Clone()
local RedTeam = game.Teams["RedTeam"]:Clone()
local NumPlayers = 2

repeat wait(0)until game:FindFirstChild("Teams")
local GameTime = 250 --5 minutes
local A = game:service('Players')
local A1 = "This service is unavailable, please wait until 1 more player joins..."
local A2 = "Welcome to the official meadows sfing game"
local A4 = "5"
local A3 = "The amount of players is successful, and the game will be starting in" .. A4 .. "Seconds.."
local A5 = "Teaming players..."
local A6 = "Blue team has won"
local A7 = "Red team has won"
local redplayers = 0
local blueplayers = 0
local M = Instance.new("Message",game.Workspace)
local H = Instance.new("Hint",game.Workspace)
local TimeForLoop = .5 --This will loop the script every .5 seconds
local players = 0
local GameRun = false
local GameOver = false
local RegenTeams = false
function fixTeams()
local Blue = BlueTeam:Clone()
Blue.Parent = game.Teams
local Red = RedTeam:Clone()
Red.Parent = game.Teams 

function checkSpectators()
spectators = 0
for _, player in pairs(game:service('Players'):GetChildren()) do
if player.TeamColor == game.Teams.Spectators.TeamColor then
spectators = spectators + 1 end
if(spectators >= NumPlayers) then
game.Teams.BlueTeam:remove()
game.Teams.RedTeam:remove()
end

wait(3)
end
end
end

function findwinner()
if GameOver then
for _, player in pairs(game.Players:GetPlayers()) do
if player.TeamColor == BlueTeam.TeamColor then
players = blueplayers + 1
wait(5)
if blueplayers == 0 then
print("Blue team has lost")
M.Text = A7
elseif player.TeamColor == RedTeam.TeamColor then
players = redplayers + 1
if redplayers == 0 then
print("Red team has lost")
M.Text = A6
end
end
end
end
end
end

function RegenPlrs()
for i,v in pairs(game.Players:GetPlayers())do
if v and v.Character then
v.Character:BreakJoints()
end
end
end

function StartGame()
if GameRun then
fixteams()
RegenPlrs()
checkspectators()
findwinner()
end
end

coroutine.resume(coroutine.create(function()
while wait(TimeForLoop)do
if not ( #A:GetPlayers() >= NumPlayers ) then
M.Text = A1
else
StartGame()
M.Text = ""
wait(1)
M.Text = A2
wait(5)
M.Text = A3
for z = 5, 0, -1 do
M.Text = ""..z
wait(1)
end
for i = GameTime, 0, -1 do
H.Text = "Time left: "..i
wait(1)
end
wait(2)
M.Text = "Times up!"
wait(2)
M.Text = "Starting new round..."
wait(2.5)
end
end
end))

Answer this question