What's the problem with the bugs is that instead of the game starting it counts down to 0, then it doesn't team anyone, it waits the number of seconds the game starts, then it just continuously does it again. Is there a problem with the teaming?
It doesn't team
It doesn't respawn players
It doesnt remove the messages after it's done
Here's the script,
BlueTeam = game.Teams["BlueTeam"]:Clone() local RedTeam = game.Teams["RedTeam"]:Clone() local NumPlayers = 2 repeat wait(0)until game:FindFirstChild("Teams") local GameTime = 250 --5 minutes local A = game:service('Players') local A1 = "This service is unavailable, please wait until 1 more player joins..." local A2 = "Welcome to the official meadows sfing game" local A4 = "5" local A3 = "The amount of players is successful, and the game will be starting in" .. A4 .. "Seconds.." local A5 = "Teaming players..." local A6 = "Blue team has won" local A7 = "Red team has won" local redplayers = 0 local blueplayers = 0 local M = Instance.new("Message",game.Workspace) local H = Instance.new("Hint",game.Workspace) local TimeForLoop = .5 --This will loop the script every .5 seconds local players = 0 local GameRun = false local GameOver = false local RegenTeams = false function fixTeams() local Blue = BlueTeam:Clone() Blue.Parent = game.Teams local Red = RedTeam:Clone() Red.Parent = game.Teams function checkSpectators() spectators = 0 for _, player in pairs(game:service('Players'):GetChildren()) do if player.TeamColor == game.Teams.Spectators.TeamColor then spectators = spectators + 1 end if(spectators >= NumPlayers) then game.Teams.BlueTeam:remove() game.Teams.RedTeam:remove() end wait(3) end end end function findwinner() if GameOver then for _, player in pairs(game.Players:GetPlayers()) do if player.TeamColor == BlueTeam.TeamColor then players = blueplayers + 1 wait(5) if blueplayers == 0 then print("Blue team has lost") M.Text = A7 elseif player.TeamColor == RedTeam.TeamColor then players = redplayers + 1 if redplayers == 0 then print("Red team has lost") M.Text = A6 end end end end end end function RegenPlrs() for i,v in pairs(game.Players:GetPlayers())do if v and v.Character then v.Character:BreakJoints() end end end function StartGame() if GameRun then fixteams() RegenPlrs() checkspectators() findwinner() end end coroutine.resume(coroutine.create(function() while wait(TimeForLoop)do if not ( #A:GetPlayers() >= NumPlayers ) then M.Text = A1 else StartGame() M.Text = "" wait(1) M.Text = A2 wait(5) M.Text = A3 for z = 5, 0, -1 do M.Text = ""..z wait(1) end for i = GameTime, 0, -1 do H.Text = "Time left: "..i wait(1) end wait(2) M.Text = "Times up!" wait(2) M.Text = "Starting new round..." wait(2.5) end end end))