I just recently came across someone using pcall and tried to implement it into my script so that no errors are produced, am I using this correctly?
script.Parent.Touched:connect(function(hit) pcall(function() humanoid = hit.Parent.Humanoid--this produced an error if it wasn't touching a player/humanoid, but its fine now that i put it in this pcall end) if humanoid then humanoid.Health = humanoid.Health - damage end end)
This script works, but is there a way to improve it?
EDIT: i just realized I could use
local humanoid = hit.Parent:FindFirstChild("Humanoid")
instead, but could someone explain me to where i should use pcall
Pretty sure it is, but a pcall's main usage is to catch any errors while running and inform the developer about it in the output. This is useful so that the code doesn't error and stop. This would be better to use:
script.Parent.Touched:connect(function(hit) local success, errorMesage = pcall(function() humanoid = hit.Parent.Humanoid end) if humanoid then if success then humanoid.Health = humanoid.Health - damage else print("There was an error in the pcall.") warn(errorMessage) end end end)