Line 27:
x:SetPrimaryPartCFrame(CFrame.new(math.random(-200,200),math.random(50,100), math.random(-200,200)))
What am I doing wrong?
[Edits:]
while wait() do
local P = Instance.new("Part")
local M = Instance.new("SpecialMesh")
M.MeshId = game.ReplicatedStorage.Taco.MeshId
M.TextureId = game.ReplicatedStorage.Taco.TextureId
P.CanCollide = false
if plr:FindFirstChild("Shape").Value == "Taco" then
P.Rotation = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
P.Size = Vector3.new(10, 10, 10)
P.BrickColor = BrickColor.Random()
P.Parent = game.Workspace.CurrentCamera
P.Position = Vector3.new(math.random(-200,200),math.random(50,100),math.random(-200,200))
M.Parent = P
M.Scale = Vector3.new(10, 10, 10)
light = Instance.new("PointLight", P)
light.Color = P.BrickColor.Color
wait(5)
debris:AddItem(P, 5)
elseif plr:FindFirstChild("Shape").Value == "FearMeIAmLag" then
x = game.ReplicatedStorage.FearMeIAmLag:Clone()
x:SetPrimaryPartCFrame(CFrame.new(math.random(-200,200),math.random(50,100), math.random(-200,200))) -- Here
else
P.Rotation = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
P.Size = Vector3.new(10, 10, 10)
P.BrickColor = BrickColor.Random()
P.Parent = game.Workspace.CurrentCamera
P.Position = Vector3.new(math.random(-200,200),math.random(50,100),math.random(-200,200))
light = Instance.new("PointLight", P)
light.Color = Color3.new()
if plr:FindFirstChild("Shape").Value == "Ball" then P.Shape = "Ball"; elseif plr:FindFirstChild("Shape").Value == "Block" then P.Shape = "Block"; end
debris:AddItem(P, 5)
end
end

4 comments
This line runs fine for me. Are you sure this is the correct line from the correct script? Could you provide surround lines, since sometimes Lua is off by a few due to whitespace?
Done
Oh and the Taco mesh parts don't appear as quick/rapid as the actual parts any explanations on that too?
I just realiesed I didn't parent it .-.