the title says it all. when I test in studio, my data always adds to queue when I stop the test. what could be the problem?
serv = game:GetService("DataStoreService") local Stats = serv:GetDataStore("statsdatastoresaves") local Tools = serv:GetDataStore("toolsv1") local Properties = game.Workspace:FindFirstChild("GAME_PROPERTIES") LoadData = function(plr,level) pcall(function() local GetData = Stats:GetAsync(plr.UserId) if GetData then level.Value = GetData[1] else level.Value = tonumber(nil) end local ActualTools = {} local ToolStorage = game.ServerStorage.ITEMS if (Tools:GetAsync(plr.UserId)) then for _,v in pairs(Tools:GetAsync(plr.UserId)) do print(v) if ToolStorage:FindFirstChild(v) then table.insert(ActualTools, v) end end for _,v in pairs(ActualTools) do ToolStorage:FindFirstChild(v):Clone().Parent = plr:WaitForChild("StarterGear") end end end) end SaveData = function(plr) pcall(function() local lstats = plr:FindFirstChild("saves") if (lstats~=nil) then local level = lstats:FindFirstChild("level") if (level~=nil) then Stats:SetAsync(plr.UserId,{level.Value}) end end local ActualTools = {} local SG = plr:WaitForChild("StarterGear") for _,v in pairs(SG:GetChildren()) do table.insert(ActualTools, v.Name) end if ActualTools[1] then Tools:SetAsync(plr.UserId,ActualTools) warn("loading tool save") end end) end game.Players.PlayerAdded:Connect(function(plr) local CanAutoSave = true local lstats = Instance.new("Folder",plr) lstats.Name = "saves" local level = Instance.new("IntValue",lstats) level.Name = "save" wait() pcall(function() LoadData(plr,level) end) local AutomaticSaving = true if AutomaticSaving then while wait(90) do if (plr~=nil) then pcall(function() SaveData(plr) end) else break end end end end) game.Players.PlayerRemoving:Connect(function(plr) pcall(function() SaveData(plr) end) end) local ServerTimeout = 5 game:BindToClose(function() for _,v in pairs(game.Players:GetPlayers()) do if (v~=nil) then SaveData(v) end end wait(ServerTimeout) end)