✓ Accepted answer
I thought of sending data with TeleportService but that doesnt support objects, you are then forced to add a script which gives you the weapon when you have entered the map. I am assuming you want the player to get the weapon immediately with no interference whatsoever.
Heres a script i made, put it in serverscriptservice:
local weapon = game.ReplicatedStorage.CHANGETOWEAPON
game.Players.PlayerAdded:Connect(function(player()
local clone = weapon:Clone()
clone.Parent = player.Backpack
end)
if you are not looking for this type of script then leave a comment.
2 comments
How can i choose the weapon that i want with this script?
change the variable at the top, change the whole location to where ur weapon is