Like for commands or something. But you can just tell me how it detects it part ik how to do the rest.
✓ ANSWER ACCEPTED
How do I detect when someone chatted something specific?
1 answer
✓ Accepted answer
You just set up a .Chatted listener for every player as they join your game
Ex:
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(msg, recipient)
if msg == "command" then
-- code
end
end)
end)
You can look into string patterns for more advanced techniques.
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1 comment
You should debounce the recipient.