seat = script.Parent
function added(child)
if (child.className=="Weld") then
local human = child.part1.Parent:FindFirstChild("Humanoid")
if human ~= nil then
anim = human:LoadAnimation(seat.sitanim)
anim:Play()
end
end
end
function removed(child2)
if anim ~= nil then
anim:Stop()
anim:Remove()
end
end
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)
The animation plays, but the leg is still bent as if the seat's animation has higher priority. My animation priority is action so it should be the highest. I tried waiting and playing the animation but it onnly shows a flash of the legs being straight then goes back to being bent. How do I remove the default leg bending?
