Hey I've been trying to recreate this hat system from King of the Hat and I'm 2 steps away from getting it almost fully working and I was just wondering how can I do detection stuff because I seem to be struggling with that. (not sure if that's the right term, but yeah lol)
So here is my code for picking up the hat, but I wanna make so if the players right or left leg touches it then do the code because I don't want the arms or head or hat to interfere with it (ex: when a player walks up to the opponent they'll both just die first the opponent and then the player because the opponents hat or head touched theirs as it fell)
--Picking Up The Hat ClonedHat.Touched:Connect(function(hit) if hit:IsDescendantOf(character) then if hit == character:FindFirstChild("Right Leg") or hit == character:FindFirstChild("Left Leg") then weld.Parent = ClonedHat --Weld the hat back to their head else --The player touching the hat doesn't own it so it's the opponent local opponent = Players:GetPlayerFromCharacter(hit.Parent) if opponent then character:BreakJoints() --Kill the player that owns the hat opponent.leaderstats.Points.Value = opponent.leaderstats.Points.Value + 1 --Give the opponent 1 point end end end end) ClonedHat.Parent = character end end)
I also have this code for throwing the hat and I need to figure out if the hat touches a player while it's flying in the air remove the opponents hat and knock em back a bit
--Throwing The Hat Throw.OnServerEvent:Connect(function(player,cframe) local character = player.Character local Hat = character:FindFirstChild('Hat') local weld = Hat:FindFirstChild('Weld') if weld then weld.Parent = nil --Moves The Hat Forward local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(500,500,500) bodyVelocity.Velocity = (character.HumanoidRootPart.CFrame.lookVector*25) --bodyVelocity.Velocity = cframe.p --this is so the hat will be thrown to where the mouse is located but then the speed of the throw goes wack bodyVelocity.Parent = character:FindFirstChild('Hat') --Destroy the bodyVelocity to stop it from moving after 5 seconds wait(5) bodyVelocity:Destroy() end end)
I've been messing around for a few days now, but just can't seem to make much progress p.s: sorry if the title is bad it took me 5 tries to get one that would work lol