I have a script that, when a button is pressed, turns off all parts named LIGHTS and turns on a rotating emergency light. It also makes a rotating engine part stop, but I do not need that function anymore. The issue is, pressing the button does not turn it off. How would I go about making it that way?
Here is the full script:
local PowerOn = true
local PowerButton = game:GetService("Workspace").PowerButton.PowerShutoff.Detect
local PowerValue = game:GetService("Workspace").Power
local Rotation = 0.1
local Debounce = false
PowerButton.MouseClick:connect(function(Player)
if not Debounce and Player.Team == (game:GetService("Teams"):WaitForChild("Team") or game:GetService("Teams"):WaitForChild("Security [C-Beta]")) or Player.Team == (game:GetService("Teams"):WaitForChild("Team2") or game:GetService("Teams"):WaitForChild("Team3")) then
if PowerOn then
Debounce = true
for Index,Obj in pairs(game:GetService("Workspace"):GetChildren()) do
if Obj.Name == "LIGHT" then
local Light = Obj:WaitForChild("PointLight")
Light.Enabled = false
end
end
for Index,Obj in pairs(workspace:GetChildren()) do
if Obj:IsA("Model") and Obj.Name == "EmergencyLight" then
local RotPart = Obj:WaitForChild("Rotate")
RotPart.SpotLight.Enabled = true
elseif Obj:IsA("Model") and Obj.Name == "Alarm" then
Obj.music:Stop()
end
end
PowerOn = false
PowerValue.Value = false
game:GetService("Workspace"):WaitForChild("Engine"):WaitForChild("EngineMoving"):WaitForChild("TURN").RightParamB = 0
for Index,Obj in pairs(workspace.SOUNDPIECES:GetChildren()) do
Obj.Sound:Stop()
end
delay(60, function()
Debounce = false
end)
else
Debounce = true
for Index,Obj in pairs(game:GetService("Workspace"):GetChildren()) do
if Obj.Name == "LIGHT" then
local Light = Obj:WaitForChild("PointLight")
Light.Enabled = true
end
end
for Index,Obj in pairs(workspace:GetChildren()) do
if Obj:IsA("Model") and Obj.Name == "EmergencyLight" then
local RotPart = Obj:WaitForChild("Rotate")
RotPart.SpotLight.Enabled = false
end
end
PowerOn = true
PowerValue.Value = true
for Index,Obj in pairs(workspace.SOUNDPIECES:GetChildren()) do
Obj.Sound:Play()
end
game:GetService("Workspace"):WaitForChild("Engine"):WaitForChild("EngineMoving"):WaitForChild("TURN").RightParamB = 0.5
delay(2,function()
game:GetService("Workspace"):WaitForChild("Engine"):WaitForChild("EngineMoving"):WaitForChild("TURN").RightParamB = 0.25
end)
delay(60, function()
Debounce = false
end)
end
end
end)
game:GetService("RunService").Stepped:connect(function()
if not PowerOn then
for Index,Obj in pairs(workspace:GetChildren()) do
if Obj:IsA("Model") and Obj.Name == "EmergencyLight" then
local RotPart = Obj:WaitForChild("Rotate")
RotPart.CFrame = RotPart.CFrame * CFrame.Angles(Rotation,0,0)
end
end
end
end)

2 comments
script.Disabled = true
Where would I add that into the script?