Hello, I am making a game where players build a custom vehicle out of lots of different blocks and models. I have the building part completed, however I need to be able to save the model they make in between games. I have not used datasaves much, but I know that they are used for storing values such as level or cash of a player. The only time I used them, they were starting to overload after auto saving every minute, with less than ten numbers stored in them. I was just wondering if it would be feasible to save an entire vehicle:
car1 = workspace.Model:Clone()
--then put the car as one of the values in the table (possibly with 3 or more save files)
sessionData[playerUserId] = {car1,car2,car3}
I was simply wondering if this would be possible or if it would overload the save.
Thanks

3 comments
You have to save how the car it put together e.g. the parts and positions ect. There is a character limit per key so you would be better off using keys just for the car save [player id]_car1, [player id]_car2 ...
I was afraid of that.
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