LocalScript:
local player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local debounce1 = true
local animation = game.ReplicatedStorage.anims.shoot
UIS.InputBegan:Connect(function(key, gameproccessed)
if key.UserInputType == Enum.UserInputType.MouseButton1 then
if debounce1 then
debounce1 = false
game.ReplicatedStorage.ClickEvent:FireServer(animation)
local length = game.ReplicatedStorage.ClickEventReturn:InvokeServer(animation) -- where it fires from
wait(length + 0.1)
debounce1 = true
end
end
end)
Script:
function send(player, animation)
print(player, animation) -- prints "nil nil"
local track = Instance.new("Humanoid"):LoadAnimation(animation) -- errors
print(track.Length)
return track.Length
end
game.ReplicatedStorage.ClickEventReturn.OnServerInvoke = send()
This for some reason is printing nil, when i specified the argument in the localscript. And i assume the first argument would be the player. Whats wrong here?
Help pls
Thx
