I've been working on writing my own custom Fly Script so that planes will appear weightless and react as if in space; and one of the things I've come across is that my calculation of velocity does not equal part.Velocity. It equals part.Velocity/5. I'm using a general distance/time script to calculate velocity. So my calculation is also calculating studs/second.
The wiki page for gravity says that one stud = 5 cm, because the gravitational constant in Roblox is 196.2, so that means my calculations are also calculating 5cm/second. And since the velocity property of parts is 5*my calculation, then that must be cm/second.
I'm just making sure that I have this correct, I believe so, but I wanted other peoples' opinions on it. I would like to use meters/second as my units, but that might result in tiny numbers, and before I tune my PID loop, I want to make sure I'm using the right scale of units.

3 comments
Just out of curiosity, why'd this get downvoted, so I don't do it again.
There is no "correct" scale of units to use. m/s and cm/s are just two representations of the same number. If you can get it to work, just make a note of the units you're using.
And to answer your other question: people tend to get a bit overzealous here with the "if it ain't a Lua question, downvote it" rule, when they vote at all. I for one think this is an excellent question.