script.Parent.Plume.ParticleEmitter.Speed.Max = script.Parent.Plume.ParticleEmitter.Speed.Max + startup
What do you mean?!
script.Parent.Plume.ParticleEmitter.Speed.Max = script.Parent.Plume.ParticleEmitter.Speed.Max + startup
What do you mean?!
You need to use NumberRange.new.
game.Workspace.Part.ParticleEmitter.Speed = NumberRange.new(0, 10)
The 0 is Min, and the 10 is Max.
It's kind of like modifying the position of a UI element. If you have a TextLabel, you can't just do this:
TextLabel.Position.X.Scale = 0.5
You have to do this:
TextLabel.Position = UDim2.new(0.5, x, y, z)
Whenever something has a property that has child properties, you can't modify a singular child property without specifying the other ones.
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4 comments
...im so confused what your asking
me no comprendo
moderate plz..
im trying to make the particle shoot faster every time it repeats, but it wont work. What am i doing wrong?