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✓ ANSWER ACCEPTED

Is there any way to load a player's character in a separate model on the client?

I am making a cutscene that requires the player's character to be in it but I cannot find a way to load the player's character onto a separate model.

1 answer

✓ Accepted answer

Could you not just clone the player’s character after setting Archivable to true? If not, you can just use Player:GetCharacterAppearanceAsync(). Further information here.

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2 comments

0

can this run on client?

0

found out for myself, it can.

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