I am making a cutscene that requires the player's character to be in it but I cannot find a way to load the player's character onto a separate model.
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Is there any way to load a player's character in a separate model on the client?
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Could you not just clone the player’s character after setting Archivable to true? If not, you can just use Player:GetCharacterAppearanceAsync(). Further information here.
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2 comments
can this run on client?
found out for myself, it can.