The problem i am facing is when I fire the event, the script will not work, this is down to the arguments I am passing, I am giving the value of the players spins, this is working up until the point where I need to add to the value, where it will stop, I don't know any other way i could get around this though, If anyone knows anything please help me out, thanks!
The fire script:
local t = true
script.Parent.Activated:Connect(function()
if t == true then
game.ReplicatedStorage.addevent:FireServer(game.Players.LocalPlayer.playerstats.addition.Value, game.Players.LocalPlayer.playerstats.multiplier.Value, game.Players.LocalPlayer.playerstats.MaxValue.Value, game.Players.LocalPlayer.leaderstats.Spins.Value)
print("Fired")
end
end)
script.Parent.Activated:Connect(function()
if t == true then wait(.0001)
t = false
wait(1)
t = true
end
end)
The receiving script (in server script service)
game.ReplicatedStorage.addevent.OnServerEvent:Connect(function(plr, add, multiply, max, spin)
print(add)
print(multiply)
print(max)
local gamepass = 8784518
local service = game:GetService("MarketplaceService")
if spin < max
and service:UserOwnsGamePassAsync(plr.UserId, gamepass) then
spin = spin + add*multiply*2 print("DoublePass Pay!")
if spin > max then
spin = max
elseif spin > max then
spin = max
elseif service:UserOwnsGamePassAsync(plr.UserId, gamepass) == false then
if spin < max then
spin = spin + add*multiply print("Normal Pay")
if spin > max then
spin = max
end
end
end
end
end)
