how do I make a script that checks if player owns an asset
✓ ANSWER ACCEPTED
how do i make a game check if player owns asset?
1 answer
✓ Accepted answer
Please read this:https://developer.roblox.com/en-us/api-reference/function/MarketplaceService/PlayerOwnsAsset
The above code shows whether the player owns an asset if they do then it will return true
-- The item we're checking for: https://www.roblox.com/catalog/30331986/Midnight-Shades
local ASSET_ID = 30331986
local ASSET_NAME = "Midnight Shades"
local Players = game:GetService("Players")
local MarketplaceService = game:GetService("MarketplaceService")
local PlayerOwnsAsset = MarketplaceService.PlayerOwnsAsset
Players.PlayerAdded:Connect(function (player)
local success, doesPlayerOwnAsset = pcall(PlayerOwnsAsset, MarketplaceService, player, ASSET_ID)
if doesPlayerOwnAsset then
print(player.Name .. " owns " .. ASSET_NAME)
else
print(player.Name .. " doesn't own " .. ASSET_NAME)
end
end)
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1 comment
https://developer.roblox.com/en-us/api-reference/function/MarketplaceService/PlayerOwnsAsset