So I watched AlvinBlox's tutorial on how to make a sword fighting game.

Link to part 1: https://www.youtube.com/watch?v=vCpl5M_9mcQ

I watched all parts and followed the script exactly to what was shown in the video. When there was an error, I rewatched the videos multiple times to tripple check if I had accidentally typed something wrong.

The problem is when you load into the game, the GUI at the top does not go to intermission. It stays blank.

GUI Script:

local Status = game:GetService("ReplicatedStorage"):WaitForChild("Status")

script.Parent.Text = Status.Value

Status:GetPropertyChangedSignal("Value"):Connect(function()

script.Parent.Text = Status.Value

end)

Main Script:

-- Define Variables

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ServerStorage = game:GetService("ServerStorage")

local MapsFolder = ServerStorage:WaitForChild("Maps")

local Status = ReplicatedStorage:WaitForChild("Status")

local GameLength = 50

local reward = 1

-- Game Loop

while true do

Status.Value = "Waiting for enough players"

repeat wait(1) until game.Players.NumPlayers >= 2

Status.Value = "Intermission"

wait(10)

local plrs = {}

for i, player in pairs(game.Players:GetPlayers()) do
	if player then
		table.insert(plrs,player) -- Add each player into players table
	end
end

wait(2)

local AvailableMaps = MapsFolder:GetChildren()

local = ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]

Status.Value = ChosenMap.Name.." Chosen"

local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace

--Teleport players to the map

local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")

if not SpawnPoints then
	print("Spawn points not found!")		
end

local AvailableSpawnPoints = SpawnPoints:GetChildren()

for i, players in pairs(plrs) do
	if player then
		character = player.Character
		
		if character then
			-- Teleport them
			
			character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
			table.remove(AvailableSpawnPoints,1)
			
			
			-- Give them a sword
			
			local Sword = ServerStorage.Sword:Clone()
			Sword.Parent = player.Backpack
			
			local GameTag = Instance.new("BoolValue")
			GameTag.Name = "GameTag"
			GameTag.Parent = player.Character
		else
			-- There is no character
			if not player then
				table.remove(plrs,i)
			end
		end
	end
end


Status.Value = "Get ready to play!"

wait(2)

for i = GameLength,0,-1 do
	
	for x, player in pairs(plrs) do
		if player then
			
			character = player.Character
			
			if not character then
				-- Left the game
			else
				if character:FindFirstChild("GameTag") then
					-- They are still alive
					print(player.Name.." is still in the game!")
				else
					-- They are dead
					table.remove(plrs,x)
					print(player.Name.." has been removed!")
				end
			end
		else
			table.remove(plrs,x)
			print(player.Name.." has been removed!")
		end
	end
	
	Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left"
	
	if #plrs == 1 then
		-- Last person standing
		Status.Value = "The winner is "..plrs[1].Name
		plrs[1].leaderstats.Points.Value = plrs[1].leaderstats.Points.Value + reward
		break
	elseif #plrs == 0 then
		Status.Value = "Nobody won!"
		break
	elseif i == 0 then
		Status.Value = "Times up!"
		break
	end
	
	wait(1)
end

print("End of game")

for i, player in pairs(game.Players:GetPlayers()) do
	character = player.Character
	
	if not character then
		-- Ignore them
	else 
		if character:FindFirstChild("GameTag") then
			character.GameTag:Destroy()
			
		end
		
		if player.Backpack:FindFirstChild("Sword") then
			player.Backpack.Sword:Destroy()
		end
		
		if character:FindFirstChild("Sword") then
			character.Sword:Destroy()
		end
		
	end
	
	player:LoadCharacter()
end

ClonedMap:Destroy()

Status.Value = "Game Ended"

wait(2)

end

Status Script:

game.Players.PlayerAdded:Connect(function(player)

local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player

local points = Instance.new("IntValue")
points.Name = "Points"
points.Value = 0
points.Parent = leaderstats


player.CharacterAdded:Connect(function(character)
	
	character.Humanoid.Died:Connect(function()
		-- Whenever somebody dies, this event will run
		if character:FindFirstChild("GameTag") then
			character.GameTag:Destroy()
		end
		
		player:LoadCharacter()
	end)
end)

end)

Please help me figure out what is wrong!!

2 comments

0

I fixed it! I accidentally put "local = ChosenMap =" instead of "local ChosenMap ="

0

Please, for the sake of your game. For the sake of ROBLOX. Do. Not. Watch. AlvinBlox