So I watched AlvinBlox's tutorial on how to make a sword fighting game.
Link to part 1: https://www.youtube.com/watch?v=vCpl5M_9mcQ
I watched all parts and followed the script exactly to what was shown in the video. When there was an error, I rewatched the videos multiple times to tripple check if I had accidentally typed something wrong.
The problem is when you load into the game, the GUI at the top does not go to intermission. It stays blank.
GUI Script:
local Status = game:GetService("ReplicatedStorage"):WaitForChild("Status")
script.Parent.Text = Status.Value
Status:GetPropertyChangedSignal("Value"):Connect(function()
script.Parent.Text = Status.Value
end)
Main Script:
-- Define Variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 50
local reward = 1
-- Game Loop
while true do
Status.Value = "Waiting for enough players"
repeat wait(1) until game.Players.NumPlayers >= 2
Status.Value = "Intermission"
wait(10)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player) -- Add each player into players table
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local = ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
--Teleport players to the map
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("Spawn points not found!")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, players in pairs(plrs) do
if player then
character = player.Character
if character then
-- Teleport them
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
table.remove(AvailableSpawnPoints,1)
-- Give them a sword
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
-- There is no character
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get ready to play!"
wait(2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
-- Left the game
else
if character:FindFirstChild("GameTag") then
-- They are still alive
print(player.Name.." is still in the game!")
else
-- They are dead
table.remove(plrs,x)
print(player.Name.." has been removed!")
end
end
else
table.remove(plrs,x)
print(player.Name.." has been removed!")
end
end
Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left"
if #plrs == 1 then
-- Last person standing
Status.Value = "The winner is "..plrs[1].Name
plrs[1].leaderstats.Points.Value = plrs[1].leaderstats.Points.Value + reward
break
elseif #plrs == 0 then
Status.Value = "Nobody won!"
break
elseif i == 0 then
Status.Value = "Times up!"
break
end
wait(1)
end
print("End of game")
for i, player in pairs(game.Players:GetPlayers()) do
character = player.Character
if not character then
-- Ignore them
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game Ended"
wait(2)
end
Status Script:
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local points = Instance.new("IntValue")
points.Name = "Points"
points.Value = 0
points.Parent = leaderstats
player.CharacterAdded:Connect(function(character)
character.Humanoid.Died:Connect(function()
-- Whenever somebody dies, this event will run
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
player:LoadCharacter()
end)
end)
end)
Please help me figure out what is wrong!!

2 comments
I fixed it! I accidentally put "local = ChosenMap =" instead of "local ChosenMap ="
Please, for the sake of your game. For the sake of ROBLOX. Do. Not. Watch. AlvinBlox