function winRound()
setInputEnabled(false)
for i = 1, 1 do
for j = 1, numColours do
playColour(j, 0.4, j)
print("Stage " .. roundNum .. " completed")
cent.SurfaceGui.TextLabel.Text = roundNum * 10 .. " %"
pr.SurfaceGui.TextLabel.Text = "Overall Progress"
end
end
wait(timeBetweenRounds)
setInputEnabled(true)
-- next round
startRound()
end
function startRound()
inputIndex = 0
roundNum = roundNum + 1
local pattern = genPattern(roundNum, tick())
currentPattern = pattern
playPattern(pattern)
end
with these two functions given, which one could i use to either add an if statement, that if roundNum X == X another script will be set to disabled = false OR alternatively make it call on a reward function when roundNum x was reached to set the script to disabled = false?
