function winRound()
	setInputEnabled(false)

	for i = 1, 1 do 
		for j = 1, numColours do
			playColour(j, 0.4, j)
	print("Stage " .. roundNum .. " completed")	
	cent.SurfaceGui.TextLabel.Text = roundNum * 10 .. " %"
	pr.SurfaceGui.TextLabel.Text = "Overall Progress"
	
		end
	end
	wait(timeBetweenRounds)
	setInputEnabled(true)
	-- next round
	startRound()
	
end
function startRound()
	inputIndex = 0
	roundNum = roundNum + 1
	local pattern = genPattern(roundNum, tick())
	currentPattern = pattern
	playPattern(pattern)
	
	
end


with these two functions given, which one could i use to either add an if statement, that if roundNum X == X another script will be set to disabled = false OR alternatively make it call on a reward function when roundNum x was reached to set the script to disabled = false?