I want to know what i'm suppose to add to this script to make a cartoon like particle effect when someone double jumps. because i'm making a 3d platformer game like super mario 64 or a hat in time.
local UserInputSevice - game:GetSevice("UserInputSevice") local jumptick = tick() local Jumped = 1 local function onInputTypeBegan(input,gameProcessed if input.UserInputType == Enum.UserInputType.Keyboard then local keyPressed = input.keyCode if keyPressed = Enum.Keycode.Space then if Jumped == Enum.keycode.space then if jumped == 1 then jumped = 2 else if Jumped == 2 and tick() - lastjumptick <= .5 then local Jumpbrick.Cframe = instance.new("Part",workspace) JumpBrick.CFrame = game.players.localPlayer.Characther.HumaonidRootpart.CFrame * CFrame.new(0,-2,0) JumpBrick.Size = Vector3.new(5,.2,5) JumpBrick.Anchored = true JumpBrick.Transparency = 1 game.Players.LocalPlayer.Character.Humanoid.JumpPower = 60 game.Derbris:AddItem(JumpBrick,.1) wait(.5) game.Players.LocalPlayer.Character.Humanoid.jumpPower = 50 end wait(5) Jumped = 1 end lastjumptick = tick end end end
