I am trying to figure out this other person made this keycard door work as I am new to scripting. The door opens when you put a tool with the name [SCP] L1 into the reader and I want to make it open with a keycard that has the name SCP L1. On line 26 I changed the text from [SCP] to SCP but that hasn't fixed it and I am not sure what to do.
local Door = script.Parent.Door
local KeycardReader1 = script.Parent.KeycardReader1
local KeycardReader2 = script.Parent.KeycardReader2
local Open = false
local Level = 1 --The KeyCard Level, anything above this level will also work. Levels are from 1 - 5.
local GrantedSound = Door.Granted
local DeniedSound = Door.Denied
local OpenSound = Door.DoorOpen
local CloseSound = Door.DoorClose
local Levels = {"Omni"}
for i = 1, 5 do
if i >= Level then
table.insert(Levels, i)
end
end
local Debounce = false
function ReaderTouched(Hit)
if not Debounce then
Debounce = true
if Hit.Parent and Hit.Parent:IsA("Tool") and Hit.Parent.Name:sub(1,5) == "SCP" then
local Found = false
for i,v in pairs(Levels) do
if Hit.Parent.Name:find(v) then
Found = true
end
end
if Found then
GrantedSound:Play()
if Open then
wait(0.75)
Open = false
CloseSound:Play()
for i = 1,(Door.Size.z / 0.20) do
Door.CFrame = Door.CFrame + (Door.CFrame.lookVector * 0.20)
wait()
end
else
wait(0.75)
Open = true
OpenSound:Play()
for i = 1,(Door.Size.z / 0.20) do
Door.CFrame = Door.CFrame - (Door.CFrame.lookVector * 0.20)
wait()
end
end
else
DeniedSound:Play()
end
end
wait(0.5)
Debounce = false
end
end
KeycardReader1.Touched:connect(ReaderTouched)
KeycardReader2.Touched:connect(ReaderTouched)

1 comment
Thank you so much that fixed it!