I have tryed coding this but I cant get it where it does a 360spin. But this is more a simple function camera()
I need it where when a 'Function' runs it will make the LocalPlayer.Camera move forward until 'function' clicked on gui to stop the camera and return it to the Player. I am thinking of using a Brick called "CameraPart" and the cframeing it to slide slowly but then again there is a problem. its gonna want to glith the Players camera so it wont return.
Like when one the 'Lobby' the camera is moving along.