Hi all,
I'm not sure this is really a scripting question but this community is great when it comes to these kinds of things.
So, for example, if I have a game with 6 resource types (like wood, stone, etc. or soemthing) and I wanted to store how much each player has (in the current game, not datastore stuff) would it be better to...
have a folder in replicated storage that I clone into the player when they enter. This would have int values to store the number of each currency they have. So if I want them to gain wood for chopping a tree I would increase that int value etc.
have a script with a dictionary of all of the players and has a table within that dictionary entry with all of their stats? where would i store a table like this? would it just be a normal script in storage or...?
I am comfortable doing either but I am wondering which you would personally go for, if there are any other options and which is the easiest/best.
Thanks guys! :)

1 comment
Option 1 would be most effective.