I am working on a game in which players will build vehicles and then fight other players in them, and have run into a problem with how I force players into their vehicle's seat when the game starts. All I do to make the character sit is to set their position to the seat's position using :MoveTo() and to set their Jump power to 0 so that they can not exit the seat. The only problem is that when there is a block directly above the seat the character usually spawns in on top of the block instead of in the seat. I am looking for a way to force the character directly into the seat, without any chance of missing. Is there a way for me to force the seat weld to be created without the character having to walk onto or be teleported onto the seat so that the character has a 100% chance of siting in the seat? Just in case, here is the part of my vehicle build code that deals with the teleportation:
game.Players.LocalPlayer.Character:MoveTo(Seat.Position)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
Thanks in advance for your help.

1 comment
I have an Idea of setting the CFrame of the humanoid root part to the seats CFrame and then creating a weldConstraint to hold it there, but Im not sure how well that would work and it seems a bit hacky what to you guys think?