Hello, when a player touches a brick a value goes down by 1 and a remote event fires. Everything works fine, but when the player dies, remote events dont work anymore... Script(Server):
repeat wait()
if health.Value < 3 then
event:FireAllClients()
end
until health.Value < 3
repeat wait()
if health.Value < 2 then
event1:FireAllClients()
end
until health.Value < 2
repeat wait()
if health.Value < 1 then
event2:FireAllClients()
end
until health.Value < 1
Any Ideas? Thank you.

2 comments
remove the repeats and put everithing inside an while loop (maybe you'll need to add some more conditions)
That worked, thank you.