Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
COMMUNITY QUESTION

Expected identifier when parsing expression, got '>='. How do I fix?

local config = script.Parent.Configuration

game.Players.PlayerAdded:Connect(function(p)
    p.Chatted:Connect(function(chat)
        if chat ==";b" then
            GetRankInGroup(config.GroupId.Value) >= config.RankId.Value then
                p.Character.HumanoidRootPart.CFrame = CFrame.new(workspace.teleport.Position)
        end
    end)
end)

1 comment

0

Can you put this into a code block

2 answers

You had some issues with your ends and forgot to put an if before GetRankInGroup

local config = script.Parent.Configuration

game.Players.PlayerAdded:Connect(function(p)
    p.Chatted:Connect(function(chat)
        if chat ==";b" then
            if p:GetRankInGroup(config.GroupId.Value) >= config.RankId.Value then
                p.Character.HumanoidRootPart.CFrame = CFrame.new(workspace.teleport.Position)
            end
        end
    end)
end)

4 comments

0

For some reason, it now says "W001: Unknown global 'GetRankInGroup'

0

My bad how about now

0

https://prnt.sc/rr89pq this is what is in my configuartion. rn, but im going to try it out if it works

0

weird, it's not working

thats because GetRankInGroup is a function that checks the players in the group

if i were you change that like this

01	local config = script.Parent.Configuration
02	 
03	game.Players.PlayerAdded:Connect(function(p)
04	    p.Chatted:Connect(function(chat)
05	        if chat ==";b" then
06	           p: GetRankInGroup(config.GroupId.Value) >= config.RankId.Value then
07	                p.Character.HumanoidRootPart.CFrame = 			 
                        CFrame.new(workspace.teleport.Position)
else

  08                     -- do something here lol
09        end
10	    end)
11	end)

2 comments

0

it doesnt work, can you tell me if i copied correctly? https://prnt.sc/rrw0hd

0

hold on imma write some code in studio

This discussion is preserved as it was. New answers, comments, and votes are closed.