headbane = script.Parent.Parent.TMNT.Chest.Band x = game.Workspace.TMNT.Chest.Band blue = script.Parent.Parent.Colors["Bright Blue"].Value purple = script.Parent.Parent.Colors["Bright Violet"].Value orange = script.Parent.Parent.Colors["Bright Orange"].Value red = script.Parent.Parent.Colors["Bright Red"].Value quite = script.Parent.Parent.Colors:GetChildren()
colorer = {"Bright blue", "Bright red", "Bright orange", "Bright violet"} goodie = #colorer blue = 1 orange = 2 red = 3 blue = 4
script.Parent.MouseButton1Click:connect(function() x.BrickColor = headbane.BrickColor script.Parent.Color.Text = headbane.BrickColor.Name if script.Parent ~= nil then if script.Parent.MouseButton1Click then script.Disabled = true headbane.BrickColor.Value = BrickColor.new(math.random(goodie))<-----Need Help Here... end script.Disabled = false end end)

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