local replicatestor = game:GetService("ReplicatedStorage")
local kickevent = replicatestor:WaitForChild("KickUser")
local notivalue = false
kickevent.OnServerEvent:Connect(function(player, name)
for i, v in pairs(game.Players:GetChildren()) do
if v.Name == name then
-- v:Kick("Kicked")
wait(.1)
kickevent:FireClient(player, notivalue == true)
else
wait(.1)
kickevent:FireClient(player, notivalue == false)
end
end
end)
first time using remote events, why does the notivalue always remain true when passed thru the other server event
