I am trying to make a system where the player with the most of a value wins a match. Any ideas?
Here is the basic function I'm using:
local AllPoints = game:GetService("DataStoreService"):GetOrderedDataStore("Points")
I am trying to make a system where the player with the most of a value wins a match. Any ideas?
Here is the basic function I'm using:
local AllPoints = game:GetService("DataStoreService"):GetOrderedDataStore("Points")
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3 comments
gotta give some work first
ok
well you need to finish the data store then i could probably help you