https://i.gyazo.com/b5226e2b83869d98fa4382568dbd8db4.gif

local SelectedPet = Owner.Parent
			
local LoadedAnim = Player.Character:WaitForChild("Humanoid"):LoadAnimation(PetCarryAnimation)
							
local RightHand = Player.Character:WaitForChild("RightHand") 
SelectedPet.HumanoidRootPart.Anchored = false
				
LoadedAnim:Play()

local weld = Instance.new("Weld", SelectedPet.HumanoidRootPart)
weld.Part0 = SelectedPet.HumanoidRootPart
weld.Part1 = Player.Character:WaitForChild("HumanoidRootPart")
weld.C0 = CFrame.new(-1, -0.5, 0) * CFrame.Angles(0.785, -1.571, 3.142)	

1 comment

0

Can you post your whole script? Also look up how to create welds. You could also use WeldConstraints so that you don't have to deal with the C0 C1 properties