I'm trying to design a power that allows a player to become partially transparent, allowing them to sneak around easier, I have put down some basics of it, but I have absolutely no idea how accesses player models and adjust the transparency properties.
local bounkey1 = "f"
local usingPower = game.ServerStorage.powerValues.usingValues
local xp = game.ServerStorage.powerValues.XP
local Player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
UIS.InputBegan:connect(function(InputObject,Processed)
if not Processed and usingPower == false then
if InputObject.KeyCode == Enum.KeyCode.boundkey1 then
usingPower = true
powerXP = XP - 40
end
end
end)

3 comments
Then if you want the character to return after a certain amount of time, after line 22, you would add: wait(AMOUNTOFTIME) v.Transparency = 0
Thanks :)
Glad I could help