I made a script that looks like this:
if player.leaderstats.EXP.Value >= 1500 then player.leaderstats.Level.Value = player.leaderstats.Level.Value + 1 player.leaderstats.EXP.Value = player.leaderstats.EXP.Value - 1500 end
I made it so when the player's exp is greater than or equal to 1500, you increase by a level, but for some reason I am just piling up EXP without it turning into levels, I even tried to fix it but it ended up just deleting all my EXP and keeping my level at 1.
I will give you my leaderstats script if that will help you answer my question in any way, shape or form:
local dataStores = game:GetService("DataStoreService"):GetDataStore("LeaderstatsDataStore")
local defaultCash = 0 local defaultEXP = 0 local defaultLevel = 1 local playersLeft = 0
game.Players.PlayerAdded:Connect(function(player)
playersLeft = playersLeft + 1
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local Coins = Instance.new("IntValue")
Coins.Name = "Coins"
Coins.Value = 0
Coins.Parent = leaderstats
local EXP = Instance.new("IntValue")
EXP.Name = "EXP"
EXP.Value = 0
EXP.Parent = leaderstats
local Level = Instance.new("IntValue")
Level.Name = "Level"
Level.Value = 1
Level.Parent = leaderstats
local playerData = Instance.new("Folder")
playerData.Name = player.Name
playerData.Parent = game.ServerStorage.PlayerData
local equipped = Instance.new("StringValue")
equipped.Name = "Equipped"
equipped.Parent = playerData
local inventory = Instance.new("Folder")
inventory.Name = "Inventory"
inventory.Parent = playerData
if player.leaderstats.EXP.Value >= 1500 then player.leaderstats.Level.Value = player.leaderstats.Level.Value + 1 player.leaderstats.EXP.Value = player.leaderstats.EXP.Value - 1500 end

1 comment
Can you fix the lua box, please? Some code is outside of it