So i have replicated physical animation by using align position and orientation on a ragdoll to achieve something like this : http://https://gyazo.com/33029a49d02c54aa730ce807a714a3ed the green is the real character, just its normally invisible but i made it transparent and green for the demo. so the problem i am having is pose matching. i want to replicate an effect like this https://gyazo.com/d09c7828e70c748954c5f3fa5ac335fd. i have tried disabling the align positions and anchoring the humanoidrootpart for the player and it turns out like this https://gyazo.com/7900753a4b7e5285779ab1dc32b26474 i have also tried just having both real and ragdoll character go down with it but it turns out like this https://gyazo.com/f9625c391a0557e7be37568e18c09e6c So if you guys have any ideas or suggestions at all let me know because ive tried everything i can think of. Also if you want to tinker around with the physical animation i have released it to public, https://www.roblox.com/library/4194343641/Physical-Animation
COMMUNITY QUESTION
Pose Matching / making constraints hold pose?
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