This is my code:
local Gate = script.Parent.Gate
local GateOrgcf = Gate.PrimaryPart.CFrame
local CurrentCFrameTweenValue = script.CurrentCFrameTween; CurrentCFrameTweenValue.Value = GateOrgcf -- hack?
local TweenService = game:GetService('TweenService')
local Toggle = script.Parent.Toggle
local Light = Toggle.Light
local Tween = game:GetService('TweenService')
local Open = false
local Toggling = false
local RenderRemote = game.ReplicatedStorage.GateRenderToggle
local lightColors = {
togglelights = BrickColor.Red();
readylights = BrickColor.Green()
}
local function toggleLights(color)
if color then
Toggle.BrickColor = color
Light.Color = Toggle.BrickColor.Color
end
end
local function openGate()
if Toggling then return end
toggleLights(lightColors.togglelights)
Toggling = true
local goal = {}
goal.Value = (GateOrgcf * CFrame.new(27, 0, 0))
RenderRemote:FireAllClients(CurrentCFrameTweenValue, Toggling, Gate, goal)
local ServerTween = TweenService:Create(CurrentCFrameTweenValue, TweenInfo.new(6), goal)
ServerTween:Play()
-- tween logic
ServerTween.Completed:Wait()
toggleLights(lightColors.readylights)
script.Parent.Alert.Buzzer:Stop()
Toggling = false
Open = true
end
local function closeGate()
if Toggling then return end
toggleLights(lightColors.togglelights)
Toggling = true
local goal = {}
goal.Value = GateOrgcf
RenderRemote:FireAllClients(CurrentCFrameTweenValue, Toggling, Gate, goal)
local ServerTween = TweenService:Create(CurrentCFrameTweenValue, TweenInfo.new(6), goal)
ServerTween:Play()
-- tween logic
ServerTween.Completed:Wait()
toggleLights(lightColors.readylights)
script.Parent.Alert.Buzzer:Stop()
Toggling = false
Open = false
end
Toggle.Detector.MouseClick:Connect(function(player)
if not checkForGroup(player) or Toggling then return end
script.Parent.Alert.Buzzer:Play()
script.Parent.Gate.Gate.Opening:Play()
if not Open then
openGate()
else
closeGate()
end
end)
and I don't know what is wrong. Everything should work with it, but it doesn't. any ideas to help?

1 comment
(PS) the local Gate = script.Parent.Gate, that gate is a model, not a single part!