I have this round script you vote for a map and then play, but for some reason, the table will only add one player to it.

local cachedSpawns = {}
		local playersPlaying = game.Players:GetPlayers()
		for i,player in pairs(game.Players:GetPlayers()) do
			local char = player.Character or player.CharacterAdded:wait()
			if char then
				local randomSpawns = map.Spawns:GetChildren()[Random.new():NextInteger(1,#map.Spawns:GetChildren())]
				if cachedSpawns[randomSpawns] then
					repeat randomSpawns = map.Spawns:GetChildren()[Random.new():NextInteger(1,#map.Spawns:GetChildren())] wait() until not cachedSpawns[randomSpawns]
				end

					table.insert(playersPlaying,player.UserId)
				
				print(playersPlaying)
 			     cachedSpawns[randomSpawns] = true

				for a,b in pairs(playersPlaying) do
       				 char.HumanoidRootPart.CFrame = (randomSpawns.CFrame * CFrame.new(0,2.25,0)) 
				end
				
				local inGame = false
				
				local status = Game.Stats.Status
				local gameTime = Settings.gameTimeLimit
				
				while wait() do
					inGame = true
					repeat
					 gameTime = gameTime - 1
					 status.Value = gameTime.." "..((gameTime == 1 and "Second") or "Seconds").." left."
					 wait(1)
					until gameTime == 0  
					break
				end
				--[[local plrs = game.Players
				local murderer = plrs:GetChildren()[math.random(1,#plrs:GetChildren())]
				print(murderer)]]--
			end
		end
		-----------------------------------------------------------------------
		
		
		map:Destroy()
		for a,b in pairs(playersPlaying) do
 				--Teleport back
				local char = b.Character or b.CharacterAdded:wait()
				local HubSpawns = game.Workspace.HubSpawns
				local randomSpawns = HubSpawns:GetChildren()[Random.new():NextInteger(1,#HubSpawns:GetChildren())]
			    char.HumanoidRootPart.CFrame = (randomSpawns.CFrame * CFrame.new(0,2.25,0)) 
				table.remove(playersPlaying)
				inGame = false
		en
	end
	wait()
end

--Code 

Any help will be appreciated. Edit: I changed the code above to the actual code

2 comments

0

local playersPlaying = game.Players:GetPlayers(), simply use that, otherwise it would only do so if there was only one Player in-game.

0

Still only one person gets added to the table?