Hi,
I have been trying to use a datastore for the past couple of days. (I know that's a lot) But I have had none of the tutorials, and wiki pages, work for me. And I just generally suck at scripting and would like some help. (Please)
The script I am currently working with is below.
Script 1: In ServerScriptService | Name: WaitServiceSave
require(script:WaitForChild('Level'))
Script 2: In WaitServiceSave^ | A Module Script
local module = {}
local DataStore = game:GetService("DataStoreService"):GetDataStore("ErrxrStudioSaver")
local StartingLevel = 0
game.Players.PlayerAdded:connect(function(plr)
local leaderstats = Instance.new("IntValue", plr)
leaderstats.Name = "leaderstats"
local Level = Instance.new("NumberValue", leaderstats)
Level.Name = "Gems"
Level.Value = StartingLevel
local Level1 = Instance.new("NumberValue", leaderstats)
Level1.Name = "Coins"
Level1.Value = StartingLevel
local SavedLevel = DataStore:GetAsync(plr.userId .. "-Level")
if SavedLevel ~= nil then
Level.Value = SavedLevel
end
local SavedLevel1 = DataStore:GetAsync(plr.userId .. "-Level1")
if SavedLevel1 ~= nil then
Level.Value = SavedLevel1
end
end)
game.Players.PlayerRemoving:connect(function(plr)
local id = plr.userId
local LevelValue = plr.leaderstats.Gems.Value
DataStore:SetAsync(id.."-Level", LevelValue)
end)
game.Players.PlayerRemoving:connect(function(plr)
local id = plr.userId
local LevelValue1 = plr.leaderstats.Coins.Value
DataStore:SetAsync(id.."-Coins", LevelValue1)
end)
return module
Please help,
Thank you,
-Wyatt
