I've got a script to assign 3 values to the player when he joins the game. It's not assigning the values though. Nothing in the output, it is purely just not working.
wait(2) -- wait for the character to load
pointsKey = "PlayerPoints"
coinsKey = "PlayerCoins"
newKey = "PlayerNew"
function assignValues(plr)
plr:WaitForDataReady();
points = Instance.new("NumberValue")
coins = Instance.new("NumberValue")
notnew = Instance.new("BoolValue")
--new
notnew.Parent = plr
notnew.Name = "NotNew"
notnew.Value = plr:LoadBoolean(newKey)
--points and coins
points.Parent = plr
points.Name = "Points"
coins.Parent = plr
coins.Name = "Coins"
if notnew.Value == false then --check if player is new
plr.NotNew.Value = true
plr.Points.Value = 0
plr.Coins.Value = 0
if plr.PlayerGui.ScreenGui.Tutorial.Visible == false then
plr.PlayerGui.ScreenGui.Tutorial.Visible = true
plr.PlayerGui.ScreenGui.Tutorial:TweenPosition(UDim2.new(0,500,0,100), "Out", "Bounce", 1)
end
elseif notnew.Value == true then
plr.Points.Value = plr:LoadNumber(pointsKey)
plr.Coins.Value = plr:LoadNumber(coinsKey)
end
points.Changed:connect(function() saveStats(plr) end)
coins.Changed:connect(function() saveStats(plr) end)
notnew.Changed:connect(function() saveStats(plr) end)
end
function saveStats(plr)
--coins and points save
plr:SaveNumber(coinsKey, plr.Coins.Value)
plr:SaveNumber(pointsKey, plr.Points.Value)
--new save
plr:SaveBoolean(newKey, plr.NotNew.Value)
end
game.Players.PlayerAdded:connect(assignValues)

1 comment
That fixed my problem, but the Values still don't spawn in.