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COMMUNITY QUESTION

When using `:MoveTo()`, how do I stop models from following collision physics?

Essentially, I have a system where if you click a button, a certain model appears. I have parts under the map that are exactly where the PrimaryPart is for the models are, but 200 blocks under (to prevent the models colliding with them).

When the models teleport, instead of going to the position chosen for them, the models go somewhere completely else.

(Expectation) https://gyazo.com/4305cce6693ee7ba84deea6af6885a2e

(Reality) https://gyazo.com/95b20959116428166b11676f51b58e8b

The reason behind this (I think) is that because it's inside something, it needs to be moved up so it isn't like that. I have no idea how to fix this. This happens with nearly every single model in here.

So, how would I fix this bug? How would I disable collision mechanics with :MoveTo()?

TIA!

1 answer

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