So, I've been trying to figure out why this script won't stack my pancakes on one and other. Any help will be appreciated.
local WeldModule = require(game.ServerStorage.WeldModule)
local Pancakes = {}
game.ReplicatedStorage.Events.GetPancakes.OnServerEvent:Connect(function(player, amount)
player.leaderstats.Pancakes.Value = player.leaderstats.Pancakes.Value + amount
local PancakeClone = game.ServerStorage.Pancake:Clone()
table.insert(Pancakes, PancakeClone)
local PancakePosition = Pancakes[#Pancakes]
local Weld = WeldModule.new(PancakeClone, player.Character.Pancake.Pancake, (PancakePosition.Position + Vector3.new(0,0.2,0) or player.Character.Pancake.Pancake.Position + Vector3.new(0,0.2,0)))
PancakeClone.Parent = player.Character
end)
