I've found this code that works perfectly and did exactly what I wanted it to do, but on closer inspection I realised that the ragdoll only is visible on your screen...
How the script works is that when the player dies or resets it ragdolls the player and clones the player so it can still be seen after the player has re-spawned, (until it gets cleaned up.)
The problem is that it's only visible to your player how can I fix this?
Script, Named "Ragdoll"
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
local ragdollV3 = script.RagdollV3:Clone()
ragdollV3.Parent = character
ragdollV3.Disabled = false
end)
end)
Script > LocalScript, Named "RagdollV3"
repeat wait() until workspace.CurrentCamera ~= nil
wait(0.001)
local cleanUpTime = 15
local function NewHingePart()
local B = Instance.new("Part")
B.TopSurface = 0 B.BottomSurface = 0
B.Shape = "Ball"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1 B.CanCollide = true
return B
end
local function CreateJoint(j_type, p0, p1, c0, c1)
local nj = Instance.new(j_type)
nj.Part0 = p0 nj.part1 = p1
if c0 ~= nil then nj.C0 = c0 end
if c1 ~= nil then nj.C1 = c1 end
nj.Parent = p0
end
local AttactmentData = { --Limb socket attaching to Torso
--["AttachmentTag"] = {part_name, part_attachment, torso_attachment, relative_position}
["RA"] = {"Right Arm", CFrame.new(0, 0.5, 0), CFrame.new(1.5, 0.5, 0), CFrame.new(1.5, 0, 0)},
["LA"] = {"Left Arm", CFrame.new(0, 0.5, 0), CFrame.new(-1.5, 0.5, 0), CFrame.new(-1.5, 0, 0)},
["RL"] = {"Right Leg", CFrame.new(0, 0.5, 0), CFrame.new(0.5, -1.5, 0), CFrame.new(0.5, -2, 0)},
["LL"] = {"Left Leg", CFrame.new(0, 0.5, 0), CFrame.new(-0.5, -1.5, 0), CFrame.new(-0.5, -2, 0)},
}
local collision_part = Instance.new("Part")
collision_part.Name = "CP"
collision_part.TopSurface = Enum.SurfaceType.Smooth
collision_part.BottomSurface = Enum.SurfaceType.Smooth
collision_part.Size = Vector3.new(1, 1.5, 1)
collision_part.Transparency = 1
local camera = workspace.CurrentCamera
local char = script.Parent
function RagdollV3()
char.Archivable = true
local ragdoll = char:clone()
char.Archivable = false
local hdv = ragdoll:FindFirstChild("Head")
--Clears the real character from everything but humanoid
for _, obj in pairs(char:GetChildren()) do
if not obj:IsA("Humanoid") then
obj:destroy()
end
end
--set up the ragdoll
local function scan(ch)
for i = 1, #ch do
scan(ch[i]:GetChildren())
if (ch[i]:IsA("ForceField") or ch[i].Name == "HumanoidRootPart") or ((ch[i]:IsA("Weld") or ch[i]:IsA("Motor6D")) and ch[i].Name ~= "HeadWeld" and ch[i].Name ~= "AttachementWeld") then
ch[i]:destroy()
end
end
end
scan(ragdoll:GetChildren())
local function scanc(ch)
for _, obj in pairs(ch:GetChildren()) do
scanc(obj)
if obj:IsA("Script") or obj:IsA("LocalScript") or ((obj:IsA("Weld") or obj:IsA("Motor6D")) and obj.Name ~= "AttachementWeld") or obj:IsA("ForceField") or (obj:IsA("Snap") and obj.Parent.Name == "Torso")
or obj:IsA("ParticleEmitter")then
obj:destroy()
elseif obj:IsA("BasePart") then
obj.Velocity = Vector3.new(0, 0, 0)
obj.RotVelocity = Vector3.new(0, 0, 0)
if obj.Parent:IsA("Accessory") then
obj.CanCollide = false
end
end
end
end
scanc(ragdoll)
local f_head
local fhum = ragdoll:FindFirstChild("Humanoid")
fhum.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff
fhum.PlatformStand = true
fhum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
fhum.Name = "RagdollHumanoid"
local Torso = ragdoll:FindFirstChild("Torso")
if Torso then
Torso.Velocity = Vector3.new(math.random(), 0.0000001, math.random()).unit * 5 + (Vector3.new(0, 0.15, 0))
local Head = ragdoll:FindFirstChild("Head")
if Head then
camera.CameraSubject = Head
Head.face.Texture = "http://www.roblox.com/asset/?id=145854465"
CreateJoint("Weld", Torso, Head, CFrame.new(0, 1.5, 0))
end
for att_tag, att_data in pairs(AttactmentData) do
local get_limb = ragdoll:FindFirstChild(att_data[1])
if get_limb ~= nil then
local att1 = Instance.new("Attachment")
att1.Name = att_tag
att1.CFrame = att_data[2]
att1.Parent = get_limb
local att2 = Instance.new("Attachment")
att2.Name = att_tag
att2.CFrame = att_data[3]
att2.Parent = Torso
local socket = Instance.new("BallSocketConstraint")
socket.Name = att_tag .. "_SOCKET"
socket.Attachment0 = att2
socket.Attachment1 = att1
socket.Radius = 0
socket.Parent = Torso
get_limb.CanCollide = false
local cp = collision_part:Clone()
local cp_weld = Instance.new("Weld")
cp_weld.C0 = CFrame.new(0, -0.25, 0)
cp_weld.Part0 = get_limb
cp_weld.Part1 = cp
cp_weld.Parent = cp
cp.Parent = ragdoll
end
end
end
ragdoll.Parent = workspace
game:GetService("Debris"):AddItem(ragdoll, cleanUpTime)
fhum.MaxHealth = 100
fhum.Health = fhum.MaxHealth
end
char.Humanoid.Died:connect(RagdollV3)
Any help is appreciated, :)
This script is for R6...

1 comment
The local script is for the client only. Your codes too long for me to read. So if you had your code that changes the player into a ragdoll, and whatever else, only that player would be able to see it. Otherwise, you would have to use a normal script, or remote events.