I have a datastore and I need to check if a player has already picked up a collectible so that they can no longer pick it up
local DataStoreService = game:GetService("DataStoreService")
local myDataStore = DataStoreService:GetDataStore("myDataStore")
local player = game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local collectibles = Instance.new("IntValue")
collectibles.Name = "Collectibles"
collectibles.Parent = leaderstats
collectibles.Value = player.leaderstats.Collectibles.Value
local level = Instance.new("IntValue")
level.Name = "Level"
level.Parent = leaderstats
level.Value = 1
player.RespawnLocation = workspace.Level1.L1Spawn
local playerUserID = "Player_"..player.UserId
local data
local success, errormessage = pcall(function()
data = myDataStore:GetAsync(playerUserID)
end)
if success then
collectibles.Value = data
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local playerUserID = "Player_"..player.UserId
local data = player.leaderstats.Collectibles.Value
local success, errormessage = pcall(function()
myDataStore:SetAsync(playerUserID, data)
end)
if success then
print("data saved")
else
print("data not saved")
warn(errormessage)
end
end)

2 comments
did you watch it on youtube
watch what?