When a player touches the part, everyone's camera goes to the same position. How can I fix this? It's a local script in starter pack and no errors
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local cam = workspace.CurrentCamera
local debounce = false
workspace.ShopCam.Touched:Connect(function(hit)
if debounce == true then return end
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent:IsA("Model") then
debounce = true
char:FindFirstChild("Humanoid").WalkSpeed = 0
repeat wait()
cam.CameraType = Enum.CameraType.Scriptable
until cam.CameraType == Enum.CameraType.Scriptable
cam.CFrame = workspace.CamPart.CFrame
if plr.PlayerGui.ToolShop.Frame.Visible == true then
wait(5)
debounce = false
end
end
end)
plr.PlayerGui:WaitForChild("ToolShop").Frame.Close.MouseButton1Click:Connect(function()
cam.CameraType = Enum.CameraType.Custom
char:FindFirstChild("Humanoid").WalkSpeed = 16
end)
