So basically I hop into a vehicle, everything works fine, but when I hop out and close the GUI, everything shuts off (Lights, siren), and when I hop back into the vehicle the GUI doesn't appear anymore, even after I respawned it, this also happens to the other vehicles.
wait(0.1)
script.Car.CarSeat.Value = script.Parent
Check = {"Rengate"}
Blacklist = {}
GroupID = 0
Main = script.Parent.Parent.Parent
seat = script.Parent
deletetime = 30
cur = nil
script.Parent.ChildAdded:connect(function(it)
if it:IsA("Weld") then
local Part = script.Parent.Parent:GetChildren()
for i = 1, #Part do
if Part[i].ClassName == "Part" then
Part[i].Anchored = false
end
end
timerdebounce = false
tempcur = it.Part1.Parent
if cur ~= tempcur and cur ~= nil then tempcur.Humanoid.Sit = false return end
if cur == tempcur then print("same guy!")return end
print(tempcur.Name)
done = false
cur = tempcur
local Player = game.Players:GetPlayerFromCharacter(cur)
for _,i in pairs (Check) do
if i == Player.Name or GroupID > 0 and Player:IsInGroup(GroupID) or GroupID == 0 then
done = true
if Player.PlayerGui:findFirstChild("Car") then
done = false
end
end
end
for _,i in pairs (Blacklist) do
if cur.Name == i then
done = false
end
end
if done == false then
Player.Humanoid.Jump = true
cur = nil
Player = nil
print(tempcur.Name.." was booted")
script.Parent.Parent.Parent = Main
script.Parent.Parent.InUse.Value = false
else
script.Car:Clone().Parent = Player.PlayerGui
script.Parent.Char.Value = Player
game.Players:GetPlayerFromCharacter(cur).PlayerGui.Car.Frame.Seat.Value = script.Parent
game.Players:GetPlayerFromCharacter(cur).PlayerGui.Car.Frame.LocalScript.Disabled = false
script.Parent.Parent.Parent = Main
script.Parent.Parent.InUse.Value = true
timerdebounce = false
end
elseif it:IsA("IntValue") then
print("Bye Bye user!")
cur = nil
Player = nil
script.Parent.Parent.Parent = Main
script.Parent.Parent.InUse.Value = false
timerdebounce = true
starttimer()
end
end)
game.Players.ChildRemoved:connect(function(bye)
if bye == script.Parent.Char.Value then
timerdebounce = true
starttimer()
end
end)
script.Parent.ChildRemoved:connect(function(hi)
if hi:IsA ("Weld") then
local Part = script.Parent.Parent:GetChildren()
for i = 1, #Part do
if Part[i].ClassName == "Part" then
Part[i].Anchored = true
end
end
if script.Parent.Park.Value == false then
timerdebounce = true
starttimer()
elseif script.Parent.Park.Value == true then
timerdebounce = false
end
end
end)
function starttimer()
for i = deletetime,0,-1 do
pcall(function()if i <= 30 then
script.Parent.Parent.Body.Time.Timeout.TextLabel.Text = i
script.Parent.Parent.Body.Time.Timeout.Enabled = true
end end)
wait(1)
if not timerdebounce then break end
end
pcall(function()
script.Parent.Parent.Body.Time.Timeout.Enabled = false
end)
if timerdebounce then
wait(0.5)
script.Parent.Parent:Destroy()
end
end

2 comments
Can we see your script?
Updated it! firefoxninja, this is the main script by what I can guess