My goal is to see when a player has left the game universe. My reasoning for this is because I'd like to keep a system active while said player is in the universe, not just one current place.
I've thought to just disable the system when the player leaves a place and just reactivate it when they join a new place within the universe; The problem with that is my system uses MessagingService to let others know when the system is active or not and I really don't want to have to send unnecessary messages.
I have no idea how I could accomplish this; I would love any suggestions that help me reach my goal! Thank you in advance.
