I dont know about this. I am trying to make a see-saw in my game and I need it to sense when a player has got on. Would there be something like this?:
while true do
wait(0.1)
if game.Players.LocalPlayer.Character.Humanoid.Sitting == true then
if game.Players.LocalPlayer.Character.Humanoid.Seat.Name == "SeeSaw1" then
game.Players.LocalPlayer.PlayerGui.SeeSawGui.SeeSawButtons.Visible = true
end
end
end
Of course this did not work. Could someone show me how to do this? Thanks in advance!

2 comments
There is a sit properties in humanoid, maybe you can check by that propertiy ?
Is there? I have never noticed that. I will check it out if I get no answers.