So, I tried doing a "wins" leaderboard in Roblox. Exactly like the survivals datastore in Survive the natural disasters but with wins instead. I tried doing a "when touched, increment data" type of thing but, no luck. When a player joins, their number and name don't appear on the global leaderboard. Not even like #1: random player: 0 wins. / It just doesn't recognize the data? Also, the leaderboard is global. So like my game is that, when you arrive at the end, it adds one win. Main issue: When running the leaderboard: I get only MY data. Weird. I also added data such as a friend, he got 7 wins, but it just isn't showing on the leaderboard, help? My win script:

local deb = false
local DataStoreService = game:GetService("DataStoreService")
local experienceStore = DataStoreService:GetDataStore("PlayerWins")
function onTouched(m)
	p = m.Parent:findFirstChild("Humanoid")
	if p ~= nil and deb == false then
		deb=true
		local level = script.Parent.Parent.Parent:WaitForChild("Level"..tonumber(script.Parent.Parent.Name)+1,1)
		if level then
			p.Torso.CFrame = CFrame.new(script.Parent.Parent.Parent:WaitForChild("Level"..tonumber(script.Parent.Parent.Name)+1).Value)
			game.Players:WaitForChild(m.Parent.Name).leaderstats.Level.Value = game.Players:WaitForChild(m.Parent.Name).leaderstats.Level.Value+1
			deb=true
			wait(1)
			deb = false
		else
			pcall(function()
				local player = game.Players:WaitForChild(m.Parent.Name)
				local gui = script.LevelsOff:Clone()
				gui.Parent = player.PlayerGui
				p.Parent:WaitForChild("Torso").CFrame = CFrame.new(workspace.Levels:WaitForChild("Level1").Value)
				game.Players:WaitForChild(p.Parent.Name).leaderstats:WaitForChild("Level").Value = 1
				game.Players:WaitForChild(p.Parent.Name).leaderstats:WaitForChild("Wins").Value = game.Players:WaitForChild(p.Parent.Name).leaderstats:WaitForChild("Wins").Value + 1
				game.ReplicatedStorage.ServerToClient:FireAllClients(player.Name,'w')
				deb=false
			end)
		end
			
	end
end
script.Parent.Touched:connect(onTouched)

My on join script:

local DataStoreService = game:GetService("DataStoreService")
local experienceStore = DataStoreService:GetDataStore("PlayerWins")
game.Players.PlayerAdded:Connect(function(plr)
	wait(2)
	local data = experienceStore:GetAsync(plr.UserId)
	if data==nil then
		experienceStore:SetAsync(plr.UserId,0)
	end
	local Com = Instance.new("IntValue")
	Com.Name = "Wins"
	Com.Value = 0
	Com.Parent = plr.leaderstats
	pcall(function()
		Com.Value = data
	end)
	while true do
		wait(15)
		print("Updating datastore...")
		DataStoreService:GetDataStore("PlayerWins"):SetAsync(plr.UserId,plr.leaderstats.Wins.Value)
	end
end)

Help?